To break numeric ties, ♠ beats ♥ beats ♦ beats ♣.The top bid's suit becomes the trump suit for the round, and its bidder leads the first trick.The number on each card is the number of tricks the player is bidding to take.Once each player has committed, the chosen cards are revealed.Each player chooses a card from their hand and places it down in front of themselves, face-down.At the start of each round, shuffle the deck and deal each player seven cards.Missed their bid loses points equal to how many too high or too low they bid.Matched their bid exactly gains points equal to their bid + 2.At the end of each round, each player who:.At the start of each of seven rounds, each of which consists of seven tricks, each player bids the number of tricks they intend to take.The object of the game is to score points.Also needed are either pen and paper or score tokens to track bids and scores.Five or more players must use two decks.With standard playing cards, use Q to represent 0.Oh-Seven uses one or two decks of 32 cards, numbered 0–7 in four suits.Specifically, it's a variant of Oh, Hell!).Oh-Seven is a 30-minute trick-taking game for 2 to 9 players.
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